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  1. Source

    My Dev Journey

    Really cool. Reminds me of two things: 1. My own start. And 2. TibiaME for some reason. Good job with this and keep it coming!
  2. Source

    Open Tibia Python client (CLI | AI/ML inspired)

    Self-taught, with some help in the beginning by GPT to write the core neural network and training functions. I also watched a lot of videos like this: but it didn't do a lot for me, just taught me the theoretical basics, and I researched the rest / installed PyTorch and taught myself...
  3. Source

    Open Tibia Python client (CLI | AI/ML inspired)

    Wednesday 4th of September 2024: Update: I've now implemented the AI network! Here's a livestream of the first day of the network being implemented including me coding it (spoiler: this whole stream I hadn't added training yet! Hahaha, so it didn't learn anything, it just did random actions!)...
  4. Source

    Open Tibia Python client (CLI | AI/ML inspired)

    Tons of improvements to PyOTC has been done since the initial post approximately 3 weeks ago. Here's a few to mention: * Added all protocolSend functions * Added all protocolParse functions * Store, map, and clear tiles incl. rewriting a lot of world (tile) code * Keep track of creatures and...
  5. Source

    Globalevent

    It's probably better to rewrite it to work a different way, but as long as you only iterate over all players, not all creatures, the server should be fine.
  6. Source

    Open Tibia Python client (CLI | AI/ML inspired)

    I watched this video and was lightly inspired again to create an AI/ML Open Tibia Python client: So yesterday night I started rewriting my 3+ years old client.py code in Cython to use my newest libraries written in C++ and fixed a serious bug with large packets not being buffered today. Done...
  7. Source

    My Dev Journey

    I see. This means letting go of the master server infrastructure though, right? May I ask if your goal to is to rebuild Open Tibia, or to create a Tibia-like? Either way seems interesting, I've played a bit around in Godot myself, but never got very far with it. :D
  8. Source

    My Dev Journey

    Very cool. What kind of technology do you use for the server?
  9. Source

    Source's custom OT game engine (TypeScriptFTW aka TaoEngine based on Realots)

    Here's the client files (updated): https://mega.nz/file/0KUm3K7S#b2abg1fOW77MB5ggALkl87o9u4Zb2vqASwM_HVeAOFA Server data files: https://mega.nz/file/0PkCWTqK#QX9SXc6vv-6mnJAdj_boOTLc5mvjnUuk_p8eFyT6Fgc Server binary: https://mega.nz/file/IL1BkSrR#mE_KqMbekj-C58xBsB_A7w_PZ81hozN0ZRMFzkmeKJs
  10. Source

    Source's custom OT game engine (TypeScriptFTW aka TaoEngine based on Realots)

    Old server thread posts (archived OTLand pages): https://web.archive.org/web/20240106035341/https://otland.net/threads/sources-custom-ot-game-engine-typescriptftw.278982/...
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