Unicornymous
New member
My Game Development Journey with Godot 4.2
Hello everyone,
I've embarked on an exciting journey into game development using Godot 4.2. Inspired by Source's work on the Tibia server in C, I've decided to take a different path and create something unique with Godot. While I'll draw significant inspiration from Tibia, my project will feature original systems and ideas to set it apart.
I've embarked on an exciting journey into game development using Godot 4.2. Inspired by Source's work on the Tibia server in C, I've decided to take a different path and create something unique with Godot. While I'll draw significant inspiration from Tibia, my project will feature original systems and ideas to set it apart.
Inspiration and Goals
Source's innovative approach to game development for the Tibia server sparked my interest and inspired me to start this project. My aim is not to create a direct clone of Tibia but to develop a game with its own identity, incorporating elements that I love from Tibia while introducing fresh concepts and mechanics.
Development Approach
Unique Systems and Mechanics
While my game will have a Tibia-like feel, I plan to implement unique systems that differentiate it from the original. Here are some ideas I’m working on:
- Custom Stat System: A stats system to make the character stronger with point allocation.
- Original Quests and Storylines: Engaging quests and storylines that provide a rich narrative experience.
Progress Updates
I will regularly update this thread with my progress, including:
- Development Logs: Detailed accounts of my development process, challenges faced, and solutions found.
- Screenshots and Videos: Visual updates to showcase the game’s evolution.
- Feedback and Suggestions: Inviting the community to provide feedback and suggestions to help shape the game.
Current Progress
Here's a brief overview of what I've accomplished so far:
- Basic Framework: Set up the initial project structure in Godot 4.2.
- Character Movement: Implemented basic character movement and interaction.
- Server and client connection: Created a server with the multiplayer peer connection and made it possible to connect with clients.
What’s Next?
In the coming weeks, I plan to:
- Refine Movement and Interaction: Improve the character movement system and add more interaction options.
- Grid pathfinding: Begin working on the 32x32 grid pathfinding.
- Player saving option: Refine the players to save health , mana and location for now which will be expanded.
Join Me on This Journey!
I’m excited to share this journey with all of you and look forward to your feedback and support. Whether you’re a fellow developer, a Tibia fan, or just curious about game development, I hope you find this thread interesting and informative.
Stay tuned for more updates, and feel free to ask questions or share your thoughts!
Stay tuned for more updates, and feel free to ask questions or share your thoughts!